violent video games

SCOTUS Strikes Down California Law Banning The Sale Of Violent Video Games To Minors

Posted 6/28/11 at 11:02am by jamie

In 2005 California passed a law banning the sale of violent video games to those under 18. The law has constantly been challenged in the courts, so it was never fully enacted and now it never will be:

The court reached a decision in Brown v. the Entertainment Merchants Association (EMA) by a vote of 7-2, with Justices Clarence Thomas and Stephen Breyer dissenting. Writing for the court, Justice Antonin Scalia said the law would have created a new class of regulations for content aimed at children.

“No doubt a State possesses legitimate power to protect children from harm, but that does not include a free-floating power to restrict the ideas to which children may be exposed,” Scalia wrote, noting that even fairy tales such as “Snow White” and “Cinderella” feature graphic descriptions of violence.

Dissenting on the decision were Stephen Breyer and Clarence Thomas. Justice Breyer brings up a point I thought when I first heard this decision:

“But what sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting a sale to that 13-year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her?” Breyer said.

“What kind of First Amendment would permit the government to protect children by restricting sales of that extremely violent video game only when the woman — bound, gagged, tortured and killed — is also topless?”

Let little Johnny shoot, stab, decapitate or beat to a pulp video game character Susie, but just as long as she doesn't show any boob. If that happens then we have a problem!

The Day After And Blaming Hollywood

Posted 4/17/07 at 1:13pm by jamie

While the gun debate is at the top of the list, another debate is not far behind - violence in movies, TV and music. As people struggle to figure out what happened at Virginia Tech, they now have a source of frustration, one Cho Seung-Hui, a 23 year old South Korean national. Luckily we have more evidence to go by with a note found in Cho's dorm, but the details of that note are still shady.

So what pushed Cho to this extreme? Could it be related to an increase in violence in our media? To clarify - I say media because we can not only blame Hollywood, but must also include other media, such as cable news, in this group.

Watchdog groups have said violence in television has raised by astonishing numbers over the past several years. The same is true for movies and songs. True those are all fiction and our greatest source of violence comes from the not so obvious source.

Within hours of the massacre yesterday, CNN was playing a cell phone video of the scene. While the video was shot outside the building, you could still hear 27 distinctive shots. Of course all news outlets rushed to get this same footage on their airwaves. What good does that do the people in this country? Even more importantly - what good does it do to the loved ones of those who perished? Not a single thing, but in a world of 24 hour news cycles we now see CNN, MSNBC, FOX, as well as network news rushing to get that shock value.

Let's also take a look at the video game factor. It is no secret that games are becoming more graphic, as well as more violent. After Columbine there was a big debate about violent video games. The right wing has been outspoken on limiting the violence in video games. With that I want to offer up a little quiz, involving screen shots from two video games.

 

Pages

Comments



blog advertising is good for you

Tip Jar

Monthly archive

Follow Me On Twitter


Follow IntoxiNation on Twitter:
Follow IntoxiNation on Twitter